DARK
3Ghostrick Warwolf
Archetype:
Ghostrick
ATK:
1400
DEF:
1500
View:
3413
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.
Ghostrick Warwolf — Power Evaluation
Final Score: 47 ± 8 · Confidence: Medium
- Intrinsic: 49.7 · Deck: 48.6 · Meta: provisional
- Primary role: Material body · Secondary: Utility
Why it scores here
Ghostrick Warwolf is a Level 3 DARK Zombie whose text gives it a Normal Summon restriction (it needs a Ghostrick monster on your field) and a flip-up effect that deals 100 damage per Set card. Its main value is as a clean Level 3 material body that still converts when its effects are negated. The card's high DEF/ATK-style stats earned no points, and its 28-deck presence across 13 archetypes confirms it is a practical generic body, not a strong standalone threat.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The text requires a Ghostrick monster to Normal Summon and no searcher or special summon route is in the evidence; it appears in 28 of 28 sampled decks, so access is real but conditional (verified text, observed deck count, inferred route limit). |
| Combo & Conversion | 25 | The flip-up effect is only 100 damage per Set card and there are no combo boards, so conversion from a realistic start is weak (verified text, no combo evidence). |
| Resource Economy | 35 | The card has no draw, search, or recursion text and no card-advantage evidence, so it neither gains nor loses meaningful resources (verified text). |
| Effect & Interaction | 10 | The card has no negation, removal, or hand-trap text; changing to face-down DEF is a dodge, not interaction (verified text). |
| Material Utility | 65 | It is a Level 3 DARK Zombie with no Tuner status, a clean generic Level 3 material that remains usable even when its effects are negated (verified text, inferred material fit). |
| Resilience & Flexibility | 40 | The once-per-turn face-down DEF change gives limited dodge value, and there is no redundancy or multi-zone text beyond that (verified text, inferred). |
| Deck-Building Efficiency | 55 | It is a single copy in every sampled deck with no garnet or brick text, but the Normal Summon restriction adds deck-building friction (observed deck copies, verified text). |
Calculation
Weight profile: 0.7 Material body + 0.3 Utility. Intrinsic ≈ 49.7, Deck ≈ 48.6, Meta = provisional. Modifiers: Summon restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Clean Level 3 DARK body that converts into Level 3 material even when its effects are negated
- Appears in 28 of 28 sampled decks across 13 archetypes, showing practical portability
- Single copy per deck with no garnet or brick text
Weaknesses
- Normal Summon requires a Ghostrick monster on the field
- Flip-up damage is only 100 per Set card with no combo evidence to show it converts into a board
- No negation, removal, or card advantage
Counters / choke points
- Standard backrow or hand interaction that targets the flipped body
- Any generic card that removes the Level 3 body from the field
Best use
Level 3 material body with a minor flip-damage bonus. Decks: Ghostrick-supported builds, Generic Level 3 material lines across Wind-Up, Fluffal, Heraldic and Utopia. Suggested copies: 1.
Evidence & gaps
- Verified: Cannot be Normal Summoned unless you control a Ghostrick monster; Once per turn face-down DEF change; Flip-up: 100 damage per Set card on the field; Level 3 DARK Zombie with 1400 ATK and 1500 DEF
- Observed: Appears in 28 of 28 sampled decks, 1 copy each; Spans 13 distinct archetypes across 3 gameplay types; Top partners are generic staples present in 18 of 28 decks
- Inferred: Summon route beyond Ghostrick presence is absent from the evidence, so access is conditional; Material value is clean because it is a plain Level 3 body with no Tuner status
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no banlist token, assumed 3 copies (unlimited) top-card data has no ranking data






